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Session #85

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17 H’rarmont (17:00)​​

 

After investigating the rest of the West Tower, you head back down, cross the to the East side of the river, search Aaron’s body.  Find a Chain Mail+1, longsword+1, a dagger and a pouch with 20gp, 20sp and a ring of swimming (Le Nordais has the ring).

 

Embark on the boat and set sail towards the city of Silvanost.  After an hour or so, stop for the night. 

 

Long rest, no events during the evening, all is very calm.

 

18 H’rarmont (07:00)

 

Next morning continue towards Silvanost, in the afternoon, thumping is heard on the bottom of the boat.  You are attacked by a group of 4 Merrow that managed to pass the towers.  Alhana mentions that they usually stay away, but now the towers are unmanned, they have came into the river.

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Next evening, you stop for the night to rest.  About an hour after the group falls a sleep, Dorren and Hermes also fall asleep. 

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For a moment, you are weightless, adrift in the void. Then,  light. Faint at first, then blinding, as the world snaps into shape around you.

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You stand within a grand throne room, its once-proud marble pillars now cracked and warped, veined with sickly green tendrils that pulse as though alive. The air is thick with the stench of decay, of something old and rotting beneath a veneer of majesty.

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At the far end of the hall, in front of a crumbling throne, is a man—an elf, draped in robes that have long since lost their luster. His face is skeletal, his eyes sunken pits of exhaustion. His fingers clutching a round green sphere.

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Alhana cries out “Father...”  he looks at Alhana but doesn’t answer…

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A green mist rolls in from the windows of the throne room, thick and suffocating, twisting the throne room into a nightmare of shifting shadows and choking air.

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A sudden wave of nausea rolls over you, your vision flickering. The walls of the throne room ripple like water disturbed by an unseen hand. The reality of this place is fragile, unstable.

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You all take poison damage….

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Jack : when the green mist rolls in, something on your person starts to heat up,

the small crystal shard, now hot to the touch. glowing slightly.

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Through the heavy mist, something large start to take form. 2 large things start to take form

 

Two massive green dragons. Their eyes—unblinking, hungry—settle upon you the moment you appear, their long necks arching forward as if savouring your presence.

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One dragon, voice smooth as silk and sharp as a dagger, speaks first.
but the words that come out are incomprehensible.

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Then, without warning — The dragons move towards you. Lorac moves back towards his Throne...

The dragon’s gaze locks upon jack, its golden eyes burning with intelligence, hatred, and something deeper recognition.

 

Then it breathes it gaseous poison.

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A torrent of noxious gas engulfs Jack. Pain lances through your body, but for a moment, something strange happens.

You feel the shard's intense heat, It glows brightly, pulsing strong and bright like a heartbeat. For 4 rounds (24 secondes), the crystal is hot, glowing of green.

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Once 4 rounds (24 secs) is over, the shards heat and light dies down to cold and dark.

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Combat continues, Jack is again hit with a poisonous gas, the shard heats and light up again slightly.

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Only one of the dragons is still standing.

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Green Dragons - Dream.jpeg
Lorac.jpeg
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