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11 H’rarmont (13:00)

 

After the attack and defeat of the White Dragon, you continue sail towards Halter Wood with your 12 hours shift rotations. 

 

Heimdall does another identify on the Amulet of Darkness and discovers more about it:

- While a creature wears this holy symbol of Takhisis, he gains saving throw DCs on all his spells (+3)

- Dragon Queen’s Favor  which he can use 5 times per day (He or one creature he can see within 60 feet of himself magically regains 17 (2d12+4) hit points.)

- While the wearer has this amulet, the wearer can talk to the Dark Queen. Once this property is used, it can’t be used again until the next dawn.

- The Amulet can also be used to cast True Polymorph on one target once per day.

- The Dark Queen can always know the location of the Amulet. Even when not attuned

- For every day a good or neutral character wears the amulet, they lose a cumulative -1 penalty to all saving throws, representing the amulet sapping their vitality. This penalty could reset after a long rest once the amulet is removed.

- Each day a good or neutral character wears the Amulet of Darkness, one of their ability scores (Strength, Dexterity, or Constitution) is reduced by 1 point, chosen at random. The reduction accumulates over time, making the character progressively weaker in those abilities until the amulet is removed. The PC will regain 1 point in a random affected ability score per long rest. This gradual recovery would reflect the character's body and spirit slowly healing from the amulet's curse.

 

Heimdall attunes to the Amulet on 11 H’rarmont (15:00), next day 12 H’rarmont (15:00)  he receives a -1 penalty on saves, and loses 1 pt of constitution.

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12 H’rarmont (13:00)

 

Day 4 At Sea - no significant events

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13 H’rarmont (13:00)

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Day 5 At Sea - Arrival late evening, 45 mins before sunset.

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Heimdall removes and Un-attunes from the Amulet.

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After you enter the harbour, you notice a smaller ship entering the harbour at a much faster pace. The ship ties up on the south side of the harbour, an individual with a green cloak exits the ship and heads into town.

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Jokul lowers the small boat and heads to the harbour masters office. He returns with some good news, no invasion has occured here but the Harbour master is asking for 10 gold per night for our ship. If we need to get supplies to continue our journey, we will get them at normal that lower price.   He also mentions that there is only one Inn in Halter Wood, The Verdent Hearth.

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You disembark and head to the Verdent Hearth Inn.

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As you step into the inn, the warm glow of lanterns lights welcomes you. The fire in the Hearth is warm and comforting. A handful of patrons are scattered around the common room, some enjoying a hearty meal, others nursing drinks and quiet conversations. The green cloaked individual is sitting at the back of the Inn. Another half cloaked man is sitting alone at the other end of the Inn.

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The barmaid glances up as you enter, a friendly smile on her face. “Sit wherever you can find a spot, I’ll be with you in just a moment.

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Her eyes briefly catch on Le Nordais and the lute slung across his back. “Oh, a musician, are you?” she says with a playful wink. “Maybe we’ll hear a tune or two from you later.” Welcome to the Verdent Hearth, I'll let you settle in.  and she continues on while humming a tune…

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At the Bar is the owner, Durnan Tallstag.

 

As the fire crackled softly in the inn, the tavern's dim light cast long shadows across the worn wooden floor. Throughout the inn, a low murmur of conversation filled the air, but one table's voices rose above the rest. Travelers and locals alike leaned in, ears perked, drawn by the tale.


They say the dragon-men have come, murmured a merchant. Invading from the east, an unstoppable tide. None have seen such creatures before—scales like steel and wings dark as storm clouds.


Elira, the barmaid, approaches. Her sharp ears caught the words, and curiosity danced in her green eyes. "The East, you say?" she interrupted, stepping closer to the table. "We’ve heard whispers too, but just rumours. You think it’s real? These... dragon-men?"

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The merchant turned his gaze toward her, nodding solemnly. "Aye, lass. Real enough for those unlucky enough to face them. The Red Dragon Army, they’re calling it—marching westward like wildfire. But there’s more." He leaned closer to the table, his voice low, drawing the others in. "The only reason we’re not seeing fire and ash out our windows tonight... is because the Red Dragon Army was halted."


A murmur of disbelief swept through the listeners. Elira raised an eyebrow, her hands resting on her hips. "Halted? By what? Or who?"


"By a groupe of heroes," the merchant said. "They say a group of courageous souls stood against the Red Dragon Army itself - cut their way through the ranks and struck down their leader. The Red Dragon Highlord is dead."  "Dead?" repeated the farmer, gripping his mug tighter. "How in the Nine Hells do you kill someone like that?"


"Steel and sacrifice," the merchant replied. "The Highlord rode into battle atop a red dragon—breathing fire, turning fields to cinder. But those heroes were relentless. Some say it was luck; others claim the gods guided their hands, but one way or another, they destroyed the Highlord... and stopped his army from continuing the invasion to the West."


Elira’s eyes widened, her voice soft with awe. "They killed the Highlord...?" She shook her head, a faint smile tugging at her lips. "Heroes indeed. Brave souls, whoever they are."


"But don’t let your hearts rest easy," the merchant added. "Armies don’t scatter forever. The Red Dragon Army may have lost their leader, but they’ll rally. Dragons don’t forget. And next time, we may not have heroes waiting in the wings."


"Well," Elira said, her tone firm but warm, "it’s a good story for tonight, and we’ll drink to those brave souls. But if trouble comes knocking again, we’ll need more than tales and prayers. Mark my words."


Elira heads over to your table, her voice rising with a playful lilt. "And you lot—finish your drinks before they go warm! War may be coming, but the ale’s still cold."

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And says, OK gents Welcome to The verdent Hearth, what can I get you.

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After the story from the neighbouring table, you feel a presence - a subtle shift in the room’s energy, like the air itself is holding its breath. Somebody is watching you.


From the back of the inn at a far table, a figure rises. Cloaked in deep green, her hood drawn low, she moves with deliberate grace toward your table. Strands of silver hair slip free from beneath her hood, catching the flickering lantern light. Her movements are fluid, her steps soft and measured—like a hunter approaching prey but without provocation.


She stops just at the edge of your table, standing tall and composed. The noise of the room seems to dull around her as her sharp gaze sweeps across each of you, lingering slightly longer on one of your companions, the elf.

You see a flicker of recognition in her eyes, and perhaps something more, curiosity? Surprise?

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Her voice is soft, yet it carries clearly. “HMM, You stand out.”

She lowers her hood just enough for you to glimpse more of her face, pale skin framed by shimmering silver hair. There is a quiet intensity in her expression as her gaze shifts back to Dorren.

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“You are Qualinesti, are you not?” she says, her tone measured but faintly tinged with disbelief. “A rare sight indeed, given that your kin fled to Ergoth to escape the devastation of our homeland.” Her dark eyes narrow slightly, though not in judgment—more in curiosity. “What brings one of the House of Silvanesti’s cousins so far from the safety of their kin?”

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Her attention returns to the whole group, her voice calm but serious. “I am Alhana Starbreeze. I have been in Halter Wood long enough to know that normal folk do not carry themselves as you do, ready, alert, as though danger lurks just beyond the door. You are more than mere travelers, that much is clear.”

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She pauses, as though weighing her words carefully. “Fate has drawn our paths together, though I suspect not by accident. I seek answers, and perhaps allies, for a darkness gathers far beyond the safety of these walls.”

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Alhana straightens slightly, the firelight catching the silver threads of her cloak. “Will you allow me to sit? What I have to say may concern you more than you realize.”   Once seated, Alhana lowers her hood, allowing strands of her silver hair to catch the flickering firelight. Her dark purple eyes sweep across the group, calm yet filled with unspoken worry. She begins softly, her voice even but heavy with purpose.


“Thank you for giving me your time,” she says, her tone steady but edged with weariness. “I would not have approached you if the need were not great.”

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She glances toward the back of the inn where a man sits alone, his armoured form hunched, his gaze fixed blankly into his untouched drink. Her voice drops slightly, tinged with regret. “I had hoped to seek his aid. I believe he is a knight of Solamnia, a formidable ally, but his spirit seems lost. He is here in body alone, and I cannot afford another fruitless plea.” He keeps repeating the same words, over and over.. something about not being safe and they are caught in a trap..

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Turning her attention back to you “Then you arrived. Your presence stood out the moment you entered this room. I see it in how you carry yourselves—ready, alert. You are not ordinary travelers.

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“My homeland, Silvanesti, has fallen silent. When the darkness came, just like the people of Qualinesti, our people fled to Ergoth to escape the growing horrors. My father, Lorac Caladon, the Speaker of the Stars, remained behind. He believed it was his duty to defend our home, even as the shadow closed in.”


She pauses, her voice softening. “But since our departure 4 weeks ago, I have heard nothing. No messages. No word of my father, or of what has become of Silvanesti. The land has vanished from all accounts, as though swallowed by the very darkness we fled.” Her eyes darken, and her tone carries the weight of her uncertainty. “I do not know what has happened… only that my father’s silence chills me to my core.”


Her expression grows graver still. “And there are rumours, whispers among merchants and refugees. They speak of a powerful artifact hidden somewhere within Silvanost. Something ancient. Something that, if it exists, could tip the balance of this war for better... or for far worse.”

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At this time Dorren heads over to the man in the back and recognizes a knight of Solomnia, he is talking to himself keeps repeating the same words over and over.  This is Gabriel one of the Knights of Solamnia that was with Dereck and Aaron.  He repeats to himself it is not safe. a waking nightmare. see the truth. caught in a trap. He is battered and delirious.  

 

Dorren attempt to talk to him but he gets up and leaves the Inn running. Shouting : They won't catch me, They won't catch me...  Dorren pursues and manages to calm him down and bring him back into the Inn.

Once controlled he says the full sentences : I know you, you are doomed...."The orb... it's not safe. Silvanesti, the knights, they don’t see the truth.

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Under his cloak, he is severely wounded. Dorren heals him, but he is still very exhausted.  In confidence he mentions that he escaped Silvanesti and warns of a terrible corruption spreading through the land, centred in the Tower of the Stars.  He mentions that he doesn't know how he got here, he walked from Hamlet, after Dereck pushed me into the light...  Doreen puts him to bed for additional rest and returns to the table with his companions.


At this time, Alhana leans forward, her voice quiet yet firm. “I need to return to Silvanesti. To learn what has become of my father, and to uncover the truth of this artifact before it falls into the wrong hands. But I cannot do this alone.

Her dark gaze lingers on each of you, searching for resolve. “Will you help me? Will you join me in uncovering the fate of my people and my father—and ensuring that, whatever power lies in Silvanost, it does not bring ruin to all of Krynn?”

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She leans back slightly, hands folded in front of her, her composure noble but tinged with desperation. “Your arrival here feels like no accident. Fate brought us together this night. I only hope you will answer its call.”  

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You decide to assist Alhana in her quest for help.

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Orn (Icefolk) enters the Inn and asks for an update, returns to the ship after some discussions on next plans and waits for your answer.  

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You stay the night at the Inn. Dorren checks up on Gabriel.

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14 H’rarmont (08:00)

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Next morning, breakfast, discuss with Alhana and Gabriel,  Gabriel mentions again that he walked from Hamlet to Halter wood after Dereck pushed into a light. He only knows that they are in trouble. Alhana seems to know what Gabriel is reefing to and says she can share but not here.

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After finding a private area in town to discuss, Alhana mentions that she has 4 Griffons at call that can bring us to Hamlet.  Once in Hamlet, there is a permanent portal that will bring us to one of the towns in Silvanesti.  The passage is hidden in the BlueGate Mountain just west of Hamlet.

 

You let the Icefolk know that you will not be traveling with them as you have another mission.

 

14 H’rarmont (10:00)

 

You travel to the edge of Wayreth Forest and climb on 4 Griffons that start your 12 hour travel toward Hamlet.

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MAP-Halter Wood.jpg
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Elira Mosswillow.png
Durnan Tallstag.png
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Verdent Hearth.jpg
DALL·E 2024-12-19 14.10.09 - Four majestic griffons flying in the same direction over a sprawling forest in a high-fantasy Dungeons & Dragons setting. Each griffon is adorned with.webp

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