
Session #58
19 Hiddumont - Noon
Break for lunch, Hornfel orders the meal to be served in the council hall, as we need to continue discussions.
During and after the meal, you continue discussions about strategies and various plans. In the late afternoon a Hylar guard approaches and speaks to Hornfel. Hornfel mentiones that he received information that :
1- The Blue Dragon Highlord will be heading to Tarsis for valuable information or a special artifact that they could use to strengthen their power or gain advantage for the invasion.
2- And that the Black Dragon Army will be invading Balifor and Kendermore in the next few days.
After long discussions, lots of polite and controlled disagreements between clan council members, so Hornfel suggest they pause, get some rest and meet again next morning to finalize a plan.. A good nights rest will help us gets things into perspective.
Hornfel orders the meeting adjourned. You are again invited to stay at the Inn. Please, you know the way.
*****
At the Inn. You have a meal and drink, head to bed for the night.
20 Hiddumont 02h30
In the middle of the night, Jack, you are awaked by starching noises. You notice that the symbol of Majere on your Hoopak, the Spider is no longer there, you feel crawling down your leg and on to the bed, a spider. It jumps off the bed and crawls into a crack in the wall of your room. A light shines through the small opening.
When looking into the opening, you feel yourself being pulled in, but not your body but more like your essence of life, your soul…. Completely pulled in and you are now floating, surrounded by a bright yellow light, all you see is this light, it’s warm and cold at the same time.
The light dims down to a pitch dark, you are now sitting, on something hard and cold,
a dim light appears far out in front of you, you slowly focus your eyes, and you are in a cave, sitting on a rock, you can start the smell of fresh air mixed with a floral sent coming from the outside,
Jack exits the cavern..
Its day but there is a foggy mist, the sky is clouded, You see a large structure at the top of a rock mountain, immediately recognize as The Monastery of Majere, were you completed your Monk training.
You see the spider climbing up the steps to the main entrance, The large double doors open, the spider enters and the doors shut behind it,
Jack follows..
When entering the Monastery, all has changed, instead of a large entrance, there is a long hallway with a series of doors are on your right and on your left, 6 in total…
On the doors, writing appears, and plaques of wood with the names of your companions are now on the floor.
An inner voice tells you : free them by assigning the correct names… but a wrong name will result in unknown consequences... at the end you must drink from the fountain..
After you place the plaques in the right place, the doors open and all your companions appear. They have no knowledge of what happended, they just know that they went to bed, and now they are here....
A door that wasn’t there before opens at the end of the hallway…. Through the door is mist and you are not able to see through the opening.
You step into an endless void where walls, floor, and ceiling dissolve into nothingness, leaving only a strange, ethereal mist that fills the space.
Suddenly appearing in front of you is a very large blur, you have difficulties in focusing your sight, eventually it becomes clearer and clearer and in front of you is a very large spider. He does not seem menacing…. you know this to be Majere...
From in your minds, you hear the same voice from the beginning, “that inner voice”
Majere speaks:
Brave Kender, it has been countless years since I last spoke with a mortal being. But alas, fate has now brought us together, and my silence must end. You have been chosen for a task of great significance, one that will test your courage and the strength of your spirit.
In this place, you will be offered possibilities that will prepare you for what lies ahead. These choices are not merely obstacles; they are lessons and revelations meant to guide you for the challenges your future holds. Each option will demand your ingenuity, bravery, and the bonds you share with your companions.
While I cannot reveal all that lies ahead, know that the path before you is vital, and your future success will shape the fate of many. Trust in your instincts, draw strength from your companions, and face each option with an open heart and unwavering courage.
Go now and face the trials with the same adventurous heart that brought you here. Remember, you are never truly alone, for the bonds of friendship and courage will guide you through even the darkest of times.
Before you are multiple strands of web. Future elements and outcomes that will weave the fate of Krynn. To discover the paths, you must take and must act upon or discover its inner secrets. In the pursuit of wisdom and understanding, the path is not always clear, nor is it direct. As your guide, my wisdoms must challenge you to think deeply and reflect inwardly. Thus, I convey the possibilities through words of knowledge.
By deciphering them, you do more than discover outward paths; you unlock the inner strength and wisdom necessary for your journey.
1- The first is one of sacrifice and trust.
Action: One of you must sacrifice a precious item or possession of great importance. In the mist, a 2 feet round black hole opens up…
To unlock the riddle : Some of you offer something but it rejected, until Dorren offers up his Wyrmslayer sword.
A serpent reigns with iron claw,
Order forged in draconic law.
Cut off the head, the body sways,
Into chaos, the legion strays.
2- The second is what Am I.
Action: Only revealing a dark and deep secret, you will triumph
To unlock the riddle : Taryn reveals a worthy secret. "On our journey to find the true gods I only traveled a few days away from home, didn't make it far before our knight friend was killed and I was too weak to save him."
Sphere of might, in legends old,
Controls the winged, the brave, the bold.
In my grasp, dragons bow and roar,
Bound by magic, forevermore.
3- The third is a Dark location
Action : You must use your special senses to find what you are looking for...
To unlock the riddle : Le Nordais uses the Glasses of Arcanist that reveal words in the strand of web.
Beneath the gaze of dragons' flight,
In the city shrouded by perpetual night.
From this throne of fear and wrath,
Dark legions follow their fateful path.
Where fires burn and secrets are spoken,
All evils stem from this heart unbroken.
4- The Fourth is the Bound and the Broken
Action: The golden rule is to contact an ally entwined by the sacred oath.
To unlock the riddle : Kelson uses the medallion that communicated with Ankholus the Lich, to contact Evenstar.
From nests of night, the treasures taken,
Held in secret, foundations shaken.
The noble beasts, bound by loss,Cannot rise to their great cost.
What holds back the guardians of the sky?
Their future stolen, where the answers Lie
5- The Fifth is Under one banner
Action: An tangible action of unity will reveal your path forward.
To unlock the riddle : The companions all together hold and tug on the strand of web
When the scattered stand as one,
Under a single rising sun.
Diverse in heart, yet same in goal,
United minds, a single soul.
Through bonds of trust and shared defense,
A future forged, with no pretense.
Bring together, every kin and friend,
And in this unity, find the path to mend.
Majere speaks:
As you stand at the threshold between visions and reality, you must now face the guardian of my realm - a beast born from the darkest fears of mortal hearts that guards the path back to your world. It is more than a simple obstacle; it is a trial.
To return, you must confront and defeat it. This challenge is not just a test of your strength but of your courage and unity. The fear it embodies is the same fear that lurks in the hearts of those you will face in your quests. Overcoming this guardian will prepare you for the trials ahead and forge a bond of trust and bravery among you.
Remember, the Beast is formidable, but together, your combined will and strength can overcome it. Only by defeating it can you break free from this realm and return with the knowledge and power needed to fulfill your destiny.
Now, go forth and prove yourselves worthy of the quests that lie ahead.
You are now in combat with a Gargantuan Monstrosity…. Round 2...
This is where we ended the session….








