
Dragonlance (Greater)
A dragonlance is a renowned weapon forged from rare metal with the aid of powerful artifacts (Either the Silver Arm of Ethos and The Hammer of Kharas).
The Greater Dragonlance, forged by both artifacts, provides a +4 bonus to attack and damage rolls.
Deals +3d8 Radiant damage (Double damage vs dragons)
Aura of protection +2 all saving throws (20 feet), and the when wielded has immunity against dragon fear.
- Length: 10 feet (3,0 meters)
- Shaft: Dragonmetal a magically reinforced alloy
- Point: Forged with silver and steel alloy, blessed (By a Cleric who worships Paladine)
- Weight: 15 lbs (6.8 kg)
- Usage: Generally mounted on flying saddle for heavy cavalry lances; too unwieldy for use on foot in most cases (Strength of 25 to wield on foot)
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it.
A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property.
To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon (not in flight), you can force the creature to make a Constitution saving throw (DC 10 plus the ability modifier used to make the attack roll and your Proficiency Bonus).
On a failed save, the creature has the Prone condition.
Dragonlance (Lesser)
A dragonlance is a renowned weapon forged from rare metal with the aid of powerful artifacts (Either the Silver Arm of Ethos or The Hammer of Kharas).
The Lesser Dragonlance, forged by one of the above artifacts, provides a +2 bonus to attack and damage rolls.
Deals +3d6 Radiant damage (Double damage vs dragons)
Aura of protection +1 all saving throws (10 feet), and Advantage to save against dragon fear.
- Length: 8 feet (2.4 meters)
- Shaft: Dragonmetal, reinforced
- Point: Forged with silver and steel alloy, tipped with blessed silver (By a Cleric who worships Paladin)
- Weight: 10 lbs (4.5 kg)
- Usage: Can be wielded two-handed by a strong individual of a minimum 16 Strength or mounted on a saddle harness for use while riding.
Push. If you hit a creature with this weapon, you can force the creature to make a Dexterity saving throw (DC 10 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature is pushed up to 10 feet straight away from yourself if it is Large or smaller.


