
Dragonlance (Greater)
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A dragonlance is a renowned weapon forged from rare metal with the aid of powerful artifacts (Either the Silver Arm of Ethos and The Hammer of Kharas).
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The Greater Dragonlance, forged by both artifacts, provides a +4 bonus to attack and damage rolls.
Deals +3d8 Radiant damage (Double damage vs dragons)
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Aura of protection +2 all saving throws (20 feet), and the when wielded has immunity against dragon fear.
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- Length: 10 feet (3,0 meters)
- Shaft: Dragonmetal a magically reinforced alloy
- Point: Forged with silver and steel alloy, blessed (By a Cleric who worships Paladine)
- Weight: 15 lbs (6.8 kg)
- Usage: Generally mounted on flying saddle for heavy cavalry lances; too unwieldy for use on foot in most cases (Strength of 25 to wield on foot)
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it.
A Lance requires two hands to wield when you aren't mounted.
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This weapon has the following mastery property.
To use this property, you must have a feature that lets you use it.
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Topple. If you hit a creature with this weapon (not in flight), you can force the creature to make a Constitution saving throw (DC 10 plus the ability modifier used to make the attack roll and your Proficiency Bonus).
On a failed save, the creature has the Prone condition.
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Dragonlance (Lesser)
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A dragonlance is a renowned weapon forged from rare metal with the aid of powerful artifacts (Either the Silver Arm of Ethos or The Hammer of Kharas).
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The Lesser Dragonlance, forged by one of the above artifacts, provides a +2 bonus to attack and damage rolls.
Deals +3d6 Radiant damage (Double damage vs dragons)
Aura of protection +1 all saving throws (10 feet), and Advantage to save against dragon fear.
- Length: 8 feet (2.4 meters)
- Shaft: Dragonmetal, reinforced
- Point: Forged with silver and steel alloy, tipped with blessed silver (By a Cleric who worships Paladin)
- Weight: 10 lbs (4.5 kg)
- Usage: Can be wielded two-handed by a strong individual of a minimum 16 Strength or mounted on a saddle harness for use while riding.
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Push. If you hit a creature with this weapon, you can force the creature to make a Dexterity saving throw (DC 10 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature is pushed up to 10 feet straight away from yourself if it is Large or smaller.


